I have been playing World of Warcraft for a while now. Just as with everything in my life, I try to tie it somehow to librarianship. I've thought about ways that I could look into and write about the information seeking behaviours of WoW players, what a service providing information in-game would or could be like, or the imagery and perceptions of books, libraries and librarians that exists within the game.
There are others connecting World of Warcraft (and other games or virtual environments) to something academic. Wow.com had an interesting interview last month with a professor of anthropology at the Inver Hills Community College in Minnesota who has created and offered a class entitled: "Warcraft: Culture, Gender and Identity". Beyond teaching students about some important cultural concepts in an environment they all know and enjoy already, this course also provided a chance to show how a gaming world like WoW can be used in teaching, which seems to be a slowly but surely growing trend.
What do you think? Is this an appropriate connection? Do games and software like these provide enough complexity or an appropriate venue to learn from?
(For those of you who may not have "got" my poor attempt at humour in the title, watch this.)